Breaking everything
One of the cool things about DragonRuby is that you have to do almost everything yourself. Which is actually quite liberating.
But it also means it’s quite easy to break everything. Right now I’m trying to change the different room scalings (64p, 40p, 32p, 16p), which means a lot of refactoring and re-drawing sprites. At the same time I’m also reconsidering the 1-bit palette in favor of something softer. And also at the same time I’m getting audio ducking going on. And also at the same time I’m trying to add overlays and other non-gamic enhancements.
But basically I’m procrastinating on figuring out the next step of the game loop: scoring. I should probably just bung something down, but I’m overthinking it all.
So this update is a messy, unfinished update. It’s breaking a lot of stuff. But I’m uploading it because it’s Sunday and I have to keep showing progress.
Files
Get Husk
Husk
A simple scavenger game
Status | Prototype |
Author | Lucas |
Genre | Action |
Tags | memory, Non violent, Pixel Art, push-your-luck, Sci-fi, Space |
More posts
- UI Stuff94 days ago
- Game loopOct 02, 2024
- Repairs!Sep 29, 2024
- EMP blastsSep 26, 2024
- More fixesSep 26, 2024
- Undefined progressSep 25, 2024
- CratesSep 23, 2024
- Hunter data dudesSep 19, 2024
- Splash page woesSep 18, 2024
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