Breaking everything


One of the cool things about DragonRuby is that you have to do almost everything yourself. Which is actually quite liberating.

But it also means it’s quite easy to break everything. Right now I’m trying to change the different room scalings (64p, 40p, 32p, 16p), which means a lot of refactoring and re-drawing sprites. At the same time I’m also reconsidering the 1-bit palette in favor of something softer. And also at the same time I’m getting audio ducking going on. And also at the same time I’m trying to add overlays and other non-gamic enhancements.

But basically I’m procrastinating on figuring out the next step of the game loop: scoring. I should probably just bung something down, but I’m overthinking it all.

So this update is a messy, unfinished update. It’s breaking a lot of stuff. But I’m uploading it because it’s Sunday and I have to keep showing progress.

Files

Husk Play in browser
Version 0.1.18 Oct 07, 2024
husk-windows-amd64.zip 63 MB
Version 0.1.18 Oct 07, 2024
husk-macos.zip 65 MB
Version 0.1.18 Oct 07, 2024
husk-linux-raspberrypi.zip 63 MB
Version 0.1.18 Oct 07, 2024
husk-linux-amd64.zip 63 MB
Version 0.1.18 Oct 07, 2024

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