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Devlog
UI Stuff
October 16, 2024
by
Lucas
This update has some backend improvements, but mostly it’s just getting some UI in there. Ultimately I’d like to see this on mobile, so the UI is definitely mobile-centric. It had some interesting...
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Breaking everything
October 07, 2024
by
Lucas
One of the cool things about DragonRuby is that you have to do almost everything yourself. Which is actually quite liberating . But it also means it’s quite easy to break everything. Right now I’m...
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Game loop
October 02, 2024
by
Lucas
Alright, getting closer to an actual game: we have something of a game loop. You can now return back to the starting breach, and finish your run. Not that it means anything right now, but you can do i...
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Repairs!
September 29, 2024
by
Lucas
Another quick update to add player functionality – there’s now repair stations, that allow you to recover some of your thrusters. Make sure to bump against them on the side that needs repairing! A...
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EMP blasts
September 26, 2024
by
Lucas
New gameplay update – EMP blasts ! The player now has a new ability and button. How long you hold the button down increases the power of the EMP, slowing opponents down or destroying them altogether...
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More fixes
September 26, 2024
by
Lucas
But I think I left the bounding boxes on...
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Undefined progress
September 25, 2024
by
Lucas
Honestly, I’m not even sure what’s in this update. I just feel like it’s time for an update. Oh wait, there are now non-standard size sprites. Up until this point, in the small room all sprites...
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Crates
September 23, 2024
by
Lucas
#Crates
More stuff! Refactoring more background stuff. And added crates. Because every game needs crates...
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Hunter data dudes
September 19, 2024
by
Lucas
Looking more like a game. Now there’s a little hunter dude who chases after you to install itself into your databanks, corrupting the data...
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Splash page woes
September 18, 2024
by
Lucas
I just wanted to add a splash page Instead, it opened up a whole thing about everything. So there ended up being a lot of refactoring and tracking down of obscure bugs in both my code and frameworks...
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More audio and animation
September 11, 2024
by
Lucas
This update has a lot of behind-the-scenes stuff, including convenient ways for me to add animations and sounds. It also has positional audio effects, which I kinda like...
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Door and buffer fixes
September 04, 2024
by
Lucas
This update is just fixing some little bugs around the handling of the doors and the buffers around each thing (so they don’t overlap each other in the random spawning). Carry on...
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Music and doors
September 03, 2024
by
Lucas
Not the Doors music. Ugh. But thank you to Atomicon for contributing some cool music! Also, I’ve started work on getting the door transition a little more interesting. Next, I’ve got to get the do...
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Chipping away
August 29, 2024
by
Lucas
More stuff and fixes...
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Collecting data
August 26, 2024
by
Lucas
Okay, more progress – we now have a new interaction. You can now collide with a DataTerminal, and collect data. You’ll have to keep collecting the data until you get it all, and then you place it...
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Refactoring
August 11, 2024
by
Lucas
Lots of taking things apart and putting them back together again. This time, it’s mainly the doors – they now spawn at pseudorandom locations along the walls, and the drone exits in roughly the ri...
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Fixed rotation
July 31, 2024
by
Lucas
Okay, got rotation working again...
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Testing auto-update and turret graphics
July 31, 2024
by
Lucas
One of the cool things about #DragonRuby is that it can automatically update your game on itch.io. So I’m just testing that out. (And working on rotations)...
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First upload
July 31, 2024
by
Lucas
Uploaded! There’s a bunch of things that are just broken (rotation, etc), but the ethos of #DragonRuby is to release early and often. So, here we are. Get in touch if you find this game at all compe...
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