Refactoring
Husk » Devlog
Lots of taking things apart and putting them back together again.
This time, it’s mainly the doors – they now spawn at pseudorandom locations along the walls, and the drone exits in roughly the right spot. It turned out to be quite the messy little problem, with some opportunities for infinite regressions.
Files
husk-windows-amd64.zip 61 MB
Version 0.1.15 2 days ago
husk-macos.zip 62 MB
Version 0.1.15 2 days ago
husk-linux-raspberrypi.zip 60 MB
Version 0.1.15 2 days ago
husk-linux-amd64.zip 61 MB
Version 0.1.15 2 days ago
Husk Play in browser
Version 0.1.3 49 days ago
husk-windows-amd64.zip 61 MB
Version 0.1.3 49 days ago
husk-macos.zip 62 MB
Version 0.1.3 49 days ago
husk-linux-raspberrypi.zip 60 MB
Version 0.1.3 49 days ago
husk-linux-amd64.zip 61 MB
Version 0.1.3 49 days ago
Get Husk
Husk
A simple scavenger game
Status | Prototype |
Author | Lucas |
Genre | Action |
Tags | memory, Non violent, Pixel Art, push-your-luck, Sci-fi, Space |
More posts
- EMP blasts2 days ago
- More fixes3 days ago
- Undefined progress4 days ago
- Crates6 days ago
- Hunter data dudes9 days ago
- Splash page woes10 days ago
- More audio and animation17 days ago
- Door and buffer fixes25 days ago
- Music and doors25 days ago
- Chipping away31 days ago
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